VFX, Motion Design and In-Engine Work
Below are some examples of my VFX/Motion Design/In-Engine work on MyVegas Bingo. Because of the complexity of many of these sequences, it proved helpful to do demonstrations, animatics or even fully set them up in Unity as we figured out the details. These complex sequences take a lot of coordination between many different people, so I ended up doing a lot of the in-engine work myself, showing it around for feedback and then going back to the art team to layer in more details. The art team was able to focus on details, knowing exactly how each of their little pieces fit into the whole sequence.
MyVegas Bingo - VFX Gameplay Demonstration
This video features all the VFX work I did for MyVegas Bingo combined together, prior to getting a dedicated VFX artist for the project.
Endgame Loop - Gameplay Demo
Demo of our endgame sequence, one of the most complicated sequences I created. I did a lot of the initial in-engine work of laying out timelines to get initial buy-in for the concept, and then my team could go wild filling in and polishing each little element.
Pyramid Powerup Aspirational Demo
Demo of the Pyramid Powerup; this was created entirely by me (assets, VFX, animation) in the prototype stage as a “benchmark” asset for the team.
Hand-Animated Flame VFX Aspirational Demo
This an early “aspirational” demo I had made when we were considering a more hand-animated look for the VFX.
Lootbox Visual Reward Aspirational Demo
Timeline and VFX I created as a proposed visual reward to make the end of a match feel more impactful.
Parallax Painting Concept Demo
An early concept demo I created; I projected one of our 2D paintings onto a simple 3D mesh with some defined relief to create a quasi-3D feeling.
Lightning Ball Aspirational Demo
An aspirational demo I created in the prototype phase for a lightning effect we were considering.